And in that case, what creates a good game?
In an effort to figure out just what exactly draws people into a game I’ve done a lot of reading online about online RPGs, MMOs, etc to hopefully impact Ashianae’s Journey in a positive way. There is an incredible article at Gamesutra.com called “Rethinking the MMO” which can be found at http://www.gamasutra.com/features/20070326/sorens_01.shtml - the article is good and provides some insight on features and concepts needed in order to successfully pull off an MMO. While the article includes a great deal of information for someone willing to read a bit, the most important aspect mentioned in the article is game play that is fun. That’s to say, one of the biggest game killers can be “boring game play”. This leads to the question of “How do you make your game fun?” It’s a question that plagues me consistently, because while I can envision our game being fun, and including elements that tend to make games fun.. how can you be sure that your concept will lead to “fun” game play, and keep people engaged?
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